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| Concentration
in the Competitive Software Business |
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| Aug
11th 2006, C.P. Chandrasekhar and Jayati Ghosh |
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Statistics
on the global production and trade in software are notoriously
inconsistent, because of difference in coverage and
methodology. Any single source can at most provide an
indication of the structure of and trends in the industry,
rather than an exact measure of its size.
According to leading market research firm Datamonitor,
the global market for software totalled $143.7 billion
in 2004 (Chart 1). The interesting feature is, of course,
the structure of this market. In terms of market segments
the North American market clearly dominates, accounting
for slightly more than 50 per cent of the total. Europe
is a distant second (28.8 per cent) followed by the
Asia-Pacific (16 per cent) and the rest of the world
(4.9 per cent) (Chart 2).
Chart
1 >>
A large home market, among other things, has served
the US industry well. It dominates the global trade
in software as well. As Table 1 indicates the US has
accounted for a quarter to a half of global trade in
one area (packaged software) for which figures are available
in the UN's commodity trade database.
Chart
2 >>
The industry is also highly concentrated in terms of
market shares of leading firms, with US firms dominating
the market. The top four firms (Microsoft, IBM, Oracle
and Computer Associates), accounting for 41.5 per cent
of the global market, are from the US (Chart 3). This
structure belies the conventional notion that the software
sector is characterised by extremely low barriers to
entry.
Table
1 >>
The software sector is seen by many as characterised
by low costs of entry and an easily accessed and almost
universally available knowledge-base for innovation.
What is of special significance is that the sources
of this knowledge, such as journals, conferences, seminars
and publicly or privately financed training programmes,
are easily accessed. This makes it easy for wholly new
entrants to acquire the knowledge base required for
cutting edge technological contributions to the industry,
as was and is true of at least some of the myriad start-ups
in Silicon Valley. Thus, the software sector is seen
as one where knowledge is easily acquired and innovations
easily replicated, requiring skilled labour but little
by way of capital investment.
This perception of the industry fails to take account
of the heterogenous nature of the industry which has
added on different segments in the course of its evolution,
driven by technological changes in hardware that have
created new demands and opportunities. Writing in 1995
Martin Campbell-Kelly classified software firms into
three distinct sectors, based on their historical evolution:
software contractors, and the personal computer software
industry. The role of software contractors was to develop
one-of-a-kind programs for computer users and manufacturers,
buying and selling expensive computer systems with limited
capabilities by today's standards. Packaged software
producers emerged in the 1980s attempting to provide
standard software for applications needed by specific
sets of clients. These two sets of software firms either
served or competed with hardware firms, who sought to
develop software applications for purchasers of their
equipment. They were part of the computer industry establishment.
Chart
3 >>
It was for this reason that Campbell-Kelly chose to
treat producers of software for personal computer users
as a distinct category, even though they were involved
in the same kind of business as the packaged software
producers. In his view producers of personal computer
software were in the business of generating products
that would have a large number of users, if successful,
and consisted of many firms that were outside the traditional
software establishment.
Since then software contractors (including relatively
small firms) and hybrid firms like IBM have developed
into service companies providing enterprise software,
systems integration and consultancy services to large
corporations, adding a major software services component
to the industry. However, the evidence seems to suggest
that the structure of the US software industry has not
changed very much over time.
Further, the evidence suggests that the market for large
scale public and private projects were characterised
by significant barriers to entry, with established firms
and a few successful start-ups that grew rapidly in
size dominating the market. However, entrepreneurial
firms always had a place in the industry, providing
custom programs and software maintenance services of
modest scale to medium-sized firms. According to one
estimate there were 2800 software contractors in the
US in 1967, many of whom were small firms catering to
smaller clients. In this market, the only barriers to
entry were programming knowledge, technical knowledge
of the applications domain and the availability of a
client.
With the growth of the market for packaged software
in the wake of IBM's decision to unbundle software and
hardware in 1968, it would appear that smaller firms
would have a new market. But in actual fact the need
to develop a product fully, by investing a substantial
number of programming man-hours, before testing it and
entering the market increased sunk costs substantially.
This was in itself a barrier to entry. And, though the
arrival of the personal computer increased the scope
for packaged software substantially, the problem of
high sunk costs remained. As has been repeatedly noted,
producing the first unit of a software product requires
large investments in its generation, whereas producing
an additional unit is almost costless. The larger the
sales, therefore, the lower the average cost and the
higher the return. But that is not all. When large sales
imply a large share of the market as well, scale becomes
a means of ensuring consumer loyalty and strengthening
oligopolistic positions. This is the result of ''network
externalities'' stemming from three sources. First,
consumers get accustomed to the user interface of the
product concerned and are loath to shift to an alternative
product which involves some ''learning'' before the
features of the product can be exploited in full. Second,
the larger the number of users of a particular product,
the greater is the compatibility of each user's files
with the software available to others, and greater the
degree to which files can be shared. The importance
of this in an increasingly networked environment is
obvious. Finally, all successful products have a large
number of third-party software generators developing
supporting software tools or ''plug-ins'', since the
applications program interface of the original software
in question also becomes a kind of industry standard,
increasing the versatility of the product in question
without much additional cost to the supplier. These
''network externalities'' help suppliers of a successful
software package to ''lock-in'' consumers as well as
third party developers and vendors, leading to substantial
barriers to entry.
Partly because of these characteristics successful start-ups
like Microsoft, which entered the market at the right
time, came to dominate the industry. As a result, even
though the history of Silicon Valley is full of anecdotes
of tech-savvy entrepreneurs discovering new possibilities
and new products, concentration is the dominant feature,
with most start-ups with innovative products now being
acquired rather early in their history.
The reasons for this need to be spelt out. Take the
case of software products for mass use. Creating such
a product starts with identifying a felt need (say,
for a browser once the internet was opened up to the
less computer savvy or for a web-publishing programme
once the internet went commercial). The persons/firms
identifying such a need must work out a strategy of
generating the product, by hiring software engineers,
at the lowest cost in the shortest possible time. Once
out, the effort must be to make the product a proprietary,
industry standard. This involves winning a large share
of the target consumers, so that the product becomes
the industry standard in its area. Once done, the product
becomes a revenue generating profit centre.
The investment required is the sums involved in setting
up the company, in investing in software generation
during the gestation period, and in marketing the product
once it is out so as to quickly win it a large share
of the market. Needless to say, while entry by individuals
or small players are not restricted by technology, they
could be limited by the lack of seed capital. This is
where the venture capitalists enter, betting sums on
start-ups which if successful could give them revenues
and capital gains that imply enormous returns.
There are, however, three problems here. The first is
one of maintaining a monopoly on the idea during the
stage when the idea is being translated into a product.
The second is that of ensuring that once the product
is in the public domain competitors who can win a share
of the market before the originator of the idea consolidates
her position do not replicate it. It is here that a
feature of 'entrepreneurial technologies' – the easy
acquisition and widespread prevalence of the knowledge
base needed to generate new products - considered an
advantage for small new entrants actually proves a disadvantage.
Thirdly, no software product is complete, but has to
evolve continuously over time to offer more features,
to exploit the benefits of increasing computing power
and to keep pace with developments in operating systems
and related products. Thus large and financially strong
competitors, even if they lag in terms of introducing
a product 'replica', can in time lead in terms of product
development, and erode the pioneer's competitive advantage.
There are two aspects of technology that are crucial
in this regard. First, their source. Second, the appropriability
of the benefits of a technology. As mentioned earlier,
in the case of software the sources were in the public
domain. This was where the advantage lay for the small
operator. But once a technology is generated based on
some expenditure in the form of sunk costs, there must
be some way in which the innovator can recoup these
costs and earn a profit as incentive to undertake the
innovation. In the Schumpeterian world this occurred
because of the 'pioneer profits' that the innovator
obtained. The lead-time required to replicate a technology
itself provides the original innovator with a monopoly
for a period of time that generates the surplus which
warrants innovation.
Most often this alone is not enough to warrant innovation
and in the software sector lead times can be extremely
low, especially if the competitor invests huge sums
in software generation, reducing the lead-time substantially.
It is for this reason that researchers have defended
and invoked the benefits of patents, copyright and barriers
to entry in production, which allow innovators to stave
off competition during the period when sunk costs are
being recouped. Unfortunately, neither is the status
of patents and copyrights in the software area clear
(as illustrated by the failure of Apple to win proprietary
rights over icons in user interfaces), nor are there
barriers to entry into software production.
This has had two implications. First, the importance
of secrecy in the software business. The 'idea' behind
the product must be kept secret right through the development
stage, if not competitors can begin rival product developments
even before the original product is in the market. A
feeble attempt to institutionally guarantee such secrecy
is the now infamous 'non-disclosure agreements' which
prospective employees, financiers and suppliers are
called upon to sign by the innovator who is forced to
partially or fully reveal his idea. Secondly, even after
the product is out, since the threat of replication
remains, it is necessary to strive to sustain the monopoly
that being a pioneer generates. This is where the possibility
of locking in users with the help of an appropriate
user interface which they become accustomed to and are
reticent to migrate away from, and locking in producers
of supportive software with an appropriate 'applications
programming interface' becomes relevant. It should be
obvious that sustaining monopoly to recoup sunk costs
can indeed be difficult.
Such strategies did help the early start-ups, resulting
in the jeans-to-riches stories (Microsoft, Netscape,
etc.) with which Silicon Valley abounds. But more recently
it has become clear that start-ups undertake innovative
activities only to create winning products that the
big fish acquire. This is because of the possibility
of easy replication and development of an original product,
which can be done by dominant firms with deep pockets
that allow them to stay in place and spend massively
to win dominant market shares. In the event, the likelihood
that a small start-up would be able to recoup sunk costs,
clear debts and make a reasonable profit is indeed low.
Selling out ensures that such sums can indeed be garnered.
And selling out is often a better option than investing
further sums in developing the product, now faced with
a competitive threat, in keeping with industry and market
needs.
Given this feature of the software products market,
it is not surprising that small players (such as Netscape
with it Navigator and Vermeer Technologies that delivered
Frontpage) are mere transient presences in key areas
even in the developed countries. To expect developing
country producers to fare better is to expect far too
much. The latter can merely be software suppliers or
outsourcers for the dominant players.
In sum, other than in the supply of services to medium-sized
firms or serving as contractors for relatively small
projects by industry standards or serving as sub-contractors
to leading software contractors, the basic nature of
the software sector seems to be such that concentration
is the key.
This is a factor that firms from countries like India
have to confront when attempting to exploit the benefits
of their pool of skilled cheap labour. India has been
successful in breaking into this sector. But that success
is also predicated on having an extremely concentrated
industry here. Thus a recent study of 65 small and medium
enterprises in the IT sector (B.G. Shirsat, Business
Strandard, July 14 2006), with revenues ranging from
Rs.10 crore to Rs.200 crore, found that their revenues
in 2005-06 amounted to Rs.3,400 crore, which was just
8.9 per cent of the Rs.38,169 crore revenue garnered
by the top four IT firms (TCS, Wipro, Infosys Technologies
and Satyam Computer). Their profits aggregated Rs 575
crore or 6.9 per cent of the Rs.8,386 crore earned by
the top four. This concentrated structure is sustained
either through the acquisition of smaller firms or by
the exit from the industry because of unviability. This
has implications for policies aimed at ensuring the
proliferation of software firms as part of India's ongoing
IT thrust.
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